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Ishark

Honestly I think that the "leveling game" is the biggest problem of WoW at this time. It forces people to go through a long grind (70-80 doing dungeons) or boring solo-quests (70-80 doing quests) for nothing (skills learned are almost completely irrelevant for endgame, equipement will be dumped ASAP). Since people are already required to run heroics to stuff for raids (something which, luckly, goes VERY fast), they could just dump the entire leveling part and allow an optional "training" quest series for people wanting to have an introduction to the class they want to play. I have people I'd like to introduce to the game who will never join simply because it would take them a couple of months of irrelevant play just to be able to play together with us, participating in some small raid.

Nelson

I'm not disagreeing with you, but it's a shame we all see the 70-80 leveling thing as "boring solo quests". Blizzard puts a lot of effort into that content, and for many casual Warcraft players the leveling quest game is Warcraft. But unlike other MMOs, Warcraft's endgame is so good and social that folks like us are in a hurry to get there.

Mike J

Have you checked out DDO? I left WoW several months ago because I was tired of raiding. DDO has a very different way for building characters and it is free to play now. If you don't like it, don't play it. You should give it a try.

Nelson

I did try DDO briefly, the first few levels of free content, solo. It seemed pretty good and I like that they're doing something different. Definitely more story-telling in focus, less "kill 10 rats" and more "investigate the mystery of the kobold cave". Something about the game just didn't work for me, though.

Honestly, what I like best about Warcraft is the combat mechanics. The gameplay design, the spells and talents and procs, are so well designed. It's just a lot of fun to play with the interactions of things. I've yet to see another MMO that was as interesting.

Ishark

Yes, Blizzard put a lot of content in the 70-80 range, some of the quest lines are really good and tell a story (even if often the steps are a bit too much kill-10-rats). The problem is that WoW is designed with endgame in mind, and most players are at the level cap. Since I mostly like group play, finding people to group with is infinitely easier at 80, so "rushing" to 80 is almost a requirement. Another problem is that the content is interesting when you level your first character, I'm at my 4th reroll so I don't even bother reading the quest texts..... maybe "level to 80 once, speedleveling on alts" would be a good addition.

I have tried DDO as well, and I still occasionally play it. But it just doesn't have the depth and vastness of WoW. I like theorycrafting, analyzing logs, customizing my interface, complex action sequences, something I have found nowhere else. Also, while DDO dungeons are nice (and many) they all look very very similar one to another......

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